No_skatesRules of the game: Indoor Soccer | 408.224.8774

Please do not bring outside soccer balls into the facility! We will provide soccer balls for play. You may not kick, toss, or throw balls outside of the arenas.

GENERAL RULES

    1. Roster Size: Limit 18 players on a roster, for all divisions, mens, womens and coed.
    2. Official Team: An official team shall consist of 7 players (6 field players and 1 goalie) on the Large Field. No more than 18 players may represent a team during any single game for Men's or Women's leagues, and 16 (8 men and 8 women) for Coed leagues.
    3. Club Restrictions: NO Player may play on more than 1 team in each division.
    4. Check-In: Prior to each game, all players must check in with the front check-in desk. The game officials will then verify each player’s identity by checking against the main roster. Late arriving players must still check-in at the desk upon arrival and get a game pass to be handed to the official before they may participate.
    5. Ready to Play: A team must be on the playing area with a minimum of four (4) players at game time. The line-up must be recorded on the official scorecard. A team will not be considered as "ready to play" unless they have four (4) players.
    6. Claiming a Forfeit: In indoor soccer games, the team present and "ready to play" within five minutes of the scheduled start of the game, may claim a win by forfeit by recording their line up, and stating "forfeit" on the official scorecard. The game will be counted as 3-0.
    7. Game: A regulation game shall consist of two 25-minute halves. There will be no time outs and the clock will run continuous. There will be a two-minute break between halves.
    8. Ties: In the event of a tie during the regular season, the game will end in a tie. During the single elimination playoff, a five (5) minute golden goal over-time period will be played. Teams will be limited to 5 players per side during this overtime period, 4 and a goalie. The first team to score will be declared the winner. If the game is still tied after the 5-minute period, each team will have a series of three penalty shots. Teams will alternate kicks. If the game is still tied at the end of the alternating penalty shots, a sudden death shoot-out will occur with each team taking one shot per round until one-team scores and the other team fails to score.
    9. Offsides: There will be no off sides in indoor soccer, except on kickoff—you may not move beyond the halfline until after the ball is kicked.

CONDUCT

    1. Fouls: Fouls will be called by the game referee and administered by the referee. The referee will penalize for fouls with a DIRECT free kick.
    2. Red Cards: Any player who is red-carded or ejected from a contest by the referee for any infraction (which would include foul and abusive language directed towards the referee) will be disqualified from the rest of the game and will also be subjected to further disciplinary action.
    3. Slide Tackling: Slide tackling is not permitted. Playing the ball while on the ground is not permitted by any player other than the goalie. This is considered “dangerous play” and will be called at the discretion of the referee.
    4. Free Kick and Penalty Shots: All free kicks will be DIRECT. All fouls in the goalie area are brought out to the arc and are direct. Handling the ball in the goalie area will be awarded with a penalty kick. Intentionally handling the ball inside the goalie arc may result in player ejection. All penalty kicks will be direct and administered at the penalty mark.
    5. Goalie Restrictions: The goalie may play the ball with his hands only inside the arc. A team may change goalies only on a dead ball and must first inform the referee. A goalie may participate in the penalty kicks in an overtime situation.
    6. Goal Arc: The goalie shall have unrestricted movement in the arc area. Any obstruction of a goalie by an opponent in the arc area, intentional or not, shall result in a free kick.
    7. Ceiling: Any ball touching the netting on the ceiling or on the side will be considered out of play. The opposing team will have a free kick within the designated area (touchline—see diagram).
    8. Substitutions: Except for the Goalkeeper, all substitutions can be made on the fly. Player must be within the touchline before substitute can come on to the field of play.
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EXTENDED RULES

Rule 1 - The Fields of Play


  • 1 Large Field (180'x80')
    Field Diagram

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Rule 2 - The Ball

    • The ball is size 4 indoor for U12 and below and size 5 for all others.

Rule 3 - The Players

    • Number: Teams U12 and below shall have no fewer than 5 and no more than 7 players on the field at a time, including a goalkeeper. For U12 and above, no fewer than 4 and no more than 7 are allowed. In coed, teams are comprised of three (3) women, three (3) men plus a goalie of either gender. Small fields consist of 4 players plus a goalkeeper for all age groups.
    • Substitutions: Each team may substitute players freely; provided that (a) players must go completely off the field of play before substitute comes on and (b) no substitutions are allowed during the first 3 seconds of a Shootout. Goalkeepers shall be substituted ONLY on a stoppage of play and with Referee’s permission.

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Rule 4 - Players

    1. Equipment

      1. ALL players are expected to wear soccer apparel, which includes soccer shorts, shinguards and socks.
      2. Shoes: Each player must wear indoor soccer, turf, or tennis shoes. NO outdoor cleats are allowed.
      3. Jerseys: For all indoor soccer games, it is required that teams wear uniformly colored jerseys in order to help distinguish one team from another. Goalkeepers must wear jerseys that distinguish them from all players and referees. a. When there is a uniform color conflict, HOME team MUST change. We recommend that players always bring a dark and a light jersey. b. Pennies are not the responsibility of Silver Creek Sportsplex. Cost is $10 to use Silver Creek Sportsplex pennies.
      4. Illegal equipment: All jewelry must be removed before playing. This includes earrings, necklaces, watches, and rings. Any equipment that in the official’s judgment would be injurious to participants is illegal to wear.
    2. Players’ Physical Condition

      1. Braces and splints must be completely covered by ¼” foam padding.
      2. Hard casts are not allowed.
      3. Any player with cuts or open wounds must be covered before entering the field of play.
      4. Any player that begins to bleed during the game MUST exit the field of play until the bleeding is completely stopped.
      5. If a coach or trainer has to be called onto the field to assist an injured player, that injured player must be substituted out of the game until the coach feels confident that the injured player is safe to play.
      6. Players having suffered any head injury during course of play with not be allowed to continue playing in that game.
    3. Goalies

      1. Restrictions
        • a. The goalie is the only player allowed to handle the ball within his or her own goal crease.
        • b. The goalkeeper cannot handle the ball if the ball is passed back with the foot INTENTIONALLY.
        • c. The goalies cannot go outside the goal crease, bring the ball back into the crease and use their hands.
        • d. The goalkeeper can posses the ball in his/her hands or at their feet for 5 seconds within the penalty arch.
        • e. On a restart the goalkeeper has 5 seconds to put the ball into play once the referee gives a signal.
        • f. The goalie does not have to serve minor time penalties. An alternate player can serve for the goalkeeper. The goalkeeper MUST serve his or her own timed penalty, when the keeper is called for a physical or violent penalty and the referee deems fitting.
      2. Privileges
        • a. The goalie may handle the ball when any part of the ball is touching the line of the goal crease or touching the plane of the goal crease despite the position of the goalie might be outside the goal crease.
        • b. When a goalie has control players from the opposing team may not challenge them.
        • c. Hand on top of the ball with NO movement is control.
        • d. Hand on top of the ball with the ball moving around in NOT control.
        • e. Hand placed behind the ball in an attempt to block a shot is NOT control

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Rule 5 - The Referee


    1. The decisions of the Referee regarding facts connected with play and interpretations of the Rules are final.
    2. Referee enforces the laws of the game
    3. Referee stops, suspends or terminates the match, at his/her discretion.
    4. Referee stops, suspends or terminates the match because of outside interference of any kind.
    5. Referee provides appropriate disciplinary action necessary to keep players safe and the game in control.
    6. Referee takes control of all actions prior, during and after game.
    7. Referee uses the advantage rule in competitive divisions (D1, D2, & D3) wherever possible while still keeping control of the game.
    8. Referee stops the game clock for serious injuries or when they deem necessary.

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Rule 6 - The Duration of the Game

    1. A regulation game consists of two Halves, with duration of 25 minutes (with a 2 minute break between each half) and the following:

      • Overtime Period and Tiebreaker: If, in a tournament or playoff, the game is tied at the end of regulation, a 5-minute "sudden- death" Overtime Period follows. If still tied, a Tiebreaker takes place, as described in Rule 12.
      • Running Clock: Except in the case of an unusual delay, determined by the Referee, the Game Clock counts down continuously through each Half or Overtime Period.

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Rule 7 - The Start and Restart of Play

    1. All games will start as scheduled. 5 minutes after the Game time is FORFEIT TIME. If a team does not have the minimum amount of players to start, game will counted as a FORFEIT and a 3-0 win will be awarded to the opposite team. In the case where neither team has enough players a 0-0 score will be declared.
    2. A Kickoff from the Center Mark starts play at the beginning of each Half and after every goal. A player who starts play may not again play the ball until it touches another player.
    3. The Home Team takes the Kickoff for the First Half Kickoff and any Overtime Period, and the Visiting Team takes the Kickoff for the Second Half. The Referee designates the the teams’ defensive ends, according to player boxes.
    4. Restarts take place by either a Kickoff, Free Kick, Goalkeeper Throw-In, or Dropped Ball. Other than for Kickoffs or as provided below, Restarts occur within three feet (3') from the spot of the ball at the moment of stoppage.
    5. A team receives a Free Kick after stoppages other than when a Dropped Ball or Goalkeeper Throw-In is required. Before the team takes the Free Kick, the ball must be stationary. All opposing players should be at least 10 feet from the spot of the Free Kick on the big field (use 7 feet on small fields). If the ball is within 10 feet of the opponent's Goal, along the Goal Line. If the team with the free kick requests the ref to give them 10 feet then they must wait until the ref blows the whistle to take the free kick. The spot of the Free Kick is that provided above, except:
      • Within Own Penalty Box: from any spot therein.
      • Within Opponent's Penalty Box: at the Free Kick Mark ("Top of the Arch").
      • Delayed Penalty:
        (i) according to the ensuing stoppage, as normally administered, or
        (ii) in case the defending team obtains possession of the ball during play, at the spot of the original offense. (See unabridged Rules where the original offense would have resulted in a Shootout.)
      • Kick-In: from the point on the Touch Line (white line) nearest where the ball hit the net.
      • Three-Line Violation: from the offending team's Restart Mark.
    6. If neither team has clear possession of the ball at a stoppage, the Referee restarts play with a Dropped Ball. A Dropped Ball caused while the ball is inside a Penalty Box takes place at the Free Kick Mark.
    7. Play restarts with a Goal Kick, anywhere within the Goal Box after an attacking player has last touched the ball before crossing an end perimeter wall.

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Rule 8- The Ball In And Out Of Play

    1. A Three-Line Violation occurs when a player propels the ball in the air across the two White Lines and the Halfway Line toward the opponent's Goal without touching the Perimeter Wall, another player or a Referee on the field of play.

Rule 9 - The Method of Scoring

    1. A team scores a goal when the whole of the ball legally passes over the Goal Line. A goal may be scored directly from a Kickoff or Restart.

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Rule 10 - Fouls and Other Violations

    1. A Foul occurs if a player:

      • Holds an opponent
      • Handles the ball (except by the Goalkeeper within his Penalty Box)
      • Plays in a dangerous manner
      • Slide tackles
      • Impedes the progress of an opponent ("Obstruction"), or
      • Prevents the Goalkeeper from releasing the ball from his hands
      • Braces- placing one or both hands against the side wall to brace yourself and push against an opposing player. It is allowed to use one hand to balance, and two hands to protect yourself if pushed against the wall; however, using your hands to brace yourself and push back against an opponent in order to gain an advantage is not allowed.

        Or when a player commits the following in a manner that the Referee considers careless, serious, reckless, or involving excessive force:
      • Kicks an opponent;
      • Trips an opponent;
      • Jumps at an opponent;
      • Charges an opponent;
      • Strikes or elbows an opponent
    2. Unsporting Behavior: A Free Kick results for the following offenses:

      • Leverage: Using the body of a teammate or any part of the field to gain an advantage;
      • Encroachment: Entering the protected area of an opposing player taking a Free Kick (after initial Warning);
      • Dissent: (i) Referee Abuse; (ii) Breach of Penalty Area Decorum (see Misconduct Rule).
      • Other: Behavior which, in the Referee's discretion, does not warrant another category of penalty (e.g., taunting, foul language.)
    3. Goalkeeper Violations: The opposing team receives a Free Kick for the following violations by a Goalkeeper:

      • Illegal Handling: Bringing the ball from outside of the Penalty Box to his hand within it, or receiving the ball again after a Goalkeeper Distribution without the ball's having first touched another player outside of the Penalty Box (e.g., no drop-kicking or bouncing the ball);
      • Pass Back: Handling the ball, having been passed deliberately and directly to him by a teammate; except that he may handle a ball which a teammate passes to him by the head, chest, or knee and without "trickery" (the use of a wall or foot to flick the ball to a head, chest, or knee before making the pass);
      • 5-Seconds: Controlling the ball with either his hand or foot inside of his Penalty Box for over five (5) seconds. 4.
    4. Team Violations: The Referee issues a Team Penalty for the following violations by a team or unidentified person:

      • Leaving team bench or penalty area: Players leave a team bench to join a fracas or confrontation with the opposition or a Game Official;
      • Bench Dissent: After an initial "Warning," one or more unidentifiable players verbally abuse the Referee.
      • Ineligible Player: The referee finds a team with a player that is not registered on the roster, or whose membership has lapsed (members will receive 1 warning before a penalty is issued).
      • Other: Unsporting Behavior, which, in the Referee's discretion, does not warrant another category of penalty.
      • Entering the Arena: Players or fans who enter the field to join a fracas or confrontation with the opposition or a Game Official.
    5. Advantage Rule: The Referee allows play to continue, notwithstanding the commission of an offense, when the team against which it has been committed will benefit from an existing offensive advantage.
    6. Misconduct Rule: A misconduct penalty is typically assessed to a player who uses foul or abusive language toward an official or opponent. The offending player is sent to the penalty box for 10 minutes, but the team does not have to play short-handed. (misconduct penalty infractions include verbal obscenities directed at the referee, kicking a ball at the ref or an opponent, spitting on the field, etc.)
    7. Flagrant Fouls: A Shootout is awarded for the following Fouls committed by a defender in his or her defensive half of the field:

      • A Foul within the Penalty Box or Goal for which he receives a Time Penalty;
      • A Foul from behind against an attacking player, having control of the ball and one or no defensive players between himself and the Goal;
      • Any Foul where he or she is the last player on the team between the attacking player with the ball and the Goal.
    8. Blue Card Offenses: Unless otherwise provided below, the Referee issues a Blue Card for serious Fouls and for:

      • Deliberate Handball or Handball by a Goalkeeper;
      • Goalkeeper Endangerment;
      • Boarding (pushing a player into the side wall);
      • Unsporting Behavior by a player; and
      • Team Violations.
    9. Cautionable Offenses: The Referee issues a Yellow Card for reckless Fouls and offenses described directly above, and for the following:

      • Second Blue Card;
      • Unsporting Behavior by any non-player personnel;
      • Provoking Altercation: Making physical contact with an opponent (e.g., pushing or poking), short of fighting, or using the ball in so doing.
    10. Ejectionable Offenses: A person receives a Red Card for Fouls and offenses described directly above, which the Referee considers violent or use of excessive force, and for:

      • Third-Time Penalty
      • Elbowing: Intentionally elbowing an opponent above the shoulder
      • Vicious Slide Tackling: A tackle from the side or from behind directly into one or both legs of an opponent, seriously endangering him
      • Fighting;
      • Leaving Team Bench or Penalty Area to engage in a fracas or confrontation with the opposition or a Game Official;
      • Extreme Unsporting Behavior: Committing particularly despicable behavior, including:
        a. Spitting at an opponent or any other person
        b. Persistent use of extremely abusive language or behavior toward a Game Official
        c. Bodily contact with a Game Official in dissent.
        d. Persistent use of extremely abusive language or behavior toward a fan, bystander or employee of Silver Creek Sportsplex
      • Threatening the Referee: While players that verbally complain or swear at referees may only be given a misconduct penalty, players that threaten a referee either on or off the field will receive a red card, immediate ejection from the game, and will be banned from the facility for a minimum of 1 week subjected to further disciplinary action. The red card will also come with a 5 minute timed penalty to be served by another player on the team- the team will play short for a full five (5) minutes.

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Rule 11- Time Penalties

    1. The following penalties apply to offenses for which a Card is issued (subject to further action by the Administrative Authority):
      • Blue Card: 2-minutes (i.e., in the Penalty Area)
      • Yellow Card: 2-minutes for a second carded offense and 4-minutes for a straight Yellow;
      • Red Card: 2-minutes (for accumulation) or 5-minutes (other), plus ejection.
    2. Players are designated by their teams to serve Time Penalties of their team, their Goalkeeper, non-player personnel, and of teammates who receive Red Cards. Otherwise, the person who commits a carded offense serves the penalty. Players serving Time Penalties serve their Time Penalties, seated, until their expiration and the Referee permits their release.
    3. Short-Handed Play: For each Time Penalty being served by a player, his team plays with one fewer field player until its expiration; provided that a team may not have fewer than the minimum required, regardless of the number serving Time Penalties. Should a player receive a Time Penalty, while two or more teammates are already in the Penalty Area, his team continues to play with the minimum while he joins his teammates in the Area.
    4. Exceptions: Under the following circumstances, Time Penalties either expire prior to their completed countdown, or have the beginning of their countdowns delayed:

      • Powerplay Goal: If a team is scored upon having fewer players on the field of play, due to one or more players serving Time Penalties, a player from the team is released from the Penalty Area into the field of play, unless otherwise prohibited, and the player's Penalty or Penalties are wiped out. If the team has two players in the Penalty Area, only the player whose Time Penalty or Penalties are recorded earlier is affected.
      • Multiple Penalties: If two teammates are serving Time Penalties when another teammate is penalized, his Time Penalty does not begin to count down until at least one of the teammates' Time Penalties has expired and his Time Penalty is next to begin.
      • Simultaneous Ejections: When two simultaneous Red Cards carrying the same Time Penalties are assessed to opposing players, their Time Penalties are not served.
      • End of Game: All Time Penalties carry over between periods and expire at the end of the game.
    5. Delayed Penalty: In instances where the Referee would issue a Blue Card or a Yellow Card, but for the Advantage Rule, he acknowledges the offense by holding the Card above his head until the earlier to occur of the following:

      • Opponent's Possession: The team of the offending player gains control of the ball;
      • Stoppage: The Referee stops play for any reason.
    6. Once play is stopped, the offense is recorded and assessed, as customary. In the event of a powerplay goal, the Time Penalty is not served and the provisions above regarding early release from the Penalty Area remain applicable.

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Rule 12 - Shootouts and Penalty Kicks

    1. Shootout: For a Shootout:

      • Any player may take the Shootout;
      • All players serving Time Penalties are seated in their appropriate Penalty Area. All players of the attacking team stand behind the Halfway Line and outside of the Center Circle. Players of the defending team stand behind the Halfway Line and inside of the Center Circle;
      • The ball is placed at the Restart Mark nearer the attacking Goal;
      • The Goalkeeper has at least one foot on his Goal Line and may not move off of it until after the Referee whistles the Shootout to begin;
      • Once the Referee whistles the Shootout to begin, the ball is "in play" and the player taking the Shootout plays the ball.
    2. Penalty Kick: A Penalty Kick proceeds the same as a Shootout except:

      • The ball is placed at the Penalty Kick Mark;
      • The Goalkeeper has at least one foot on his Goal Line until the ball is in play; and
      • The player taking the Penalty Kick may not touch the ball again until after touching another player.
    3. Tiebreaker: A Tiebreaker proceeds by Shootouts, except that:

      • The Referee designates the Goal at which both teams shoot and the team which shoots first (according to administrative policy);
      • All players, other than the player taking the shot and the defending Goalkeeper, remain within their Team Bench areas;
      • Both teams have up to 3 shots, with players from each team kicking alternately;
      • If, at any time, a team obtains a 2-goal advantage, the Tiebreaker ceases and the winner is declared;
      • If, after both teams have taken 3 shots, neither has an advantage, the Tiebreaker continues, alternating one player at a time, until both teams have taken an equal number of shots and one team has scored when the other has not;
      • The player has 5 seconds to score after the Referee's whistle.

ADDENDUM RULES

Women’s, Coed & Youth (Addendum Rules)

    1. In coed, teams are comprised of three (3) women, three (3) men plus a goalie of either gender. If women are serving a two (2) minute penalty or if a team has two (2) or one (1) women present the team will play short handed. Any number of women may play as long as one (1) man is fielded. A coed team may never play with more than three (3) men not counting the goalie.
    2. Any charges around the boards will result in a direct free kick.
    3. If in the opinion of the referee, any player threatens, intimidates or places in jeopardy another by his or her style of play, a direct free kick will be awarded (if warranted, a 2-minute penalty may be issued).
    4. In women’s, coed and youth games, a team leading by four or more goals will not be permitted to have more than two (2) attackers in the attacking third of the field. The attacking third of the field consist of the area between the last white line and the goal. Violation of this rule will result in a direct free kick awarded to the defending team from the center of the closest white line.

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HOUSE RULES

These rules are in place to make playing at Silver Creek Sportsplex an enjoyable experience for ALL participants.

    1. ALL Free Kicks are DIRECT, unless signaled by the Referee
    2. No Slide Tackling (this includes playing the ball in any form while on the ground) Repeated offenses are subject to a Yellow or Red Card.
    3. Body Checking will NOT be allowed.
    4. Chewing gum and spitting will not be allowed anywhere inside the facility. Players caught spitting during a game will receive a Yellow Card 4 minute Penalty.
    5. Absolutely no food or beverages are allowed on the field (water in plastic bottles are acceptable).
    6. NO alcohol allowed on the field. Any player found intoxicated will result in immediate expulsion from league.
    7. Only registered players are allowed on the field of play.
    8. Use of foul and abusive language is PROHIBITED. Teams are responsible for their players and spectators conduct. Any foul or abusive language and/or behavior may be subject to fines.
    9. Fighting by any player or team will result in automatic ejection.
    10. Any player who is ejected from a game must exit the building immediately and must see the Striker’s Den Director before participating in any future game.
    11. Our Referees have the right to eject any player or players from a game. They have the authority to end a game at any point if contestants cannot control their teams and/or spectators. They have the final say. A protest form may be filed if necessary and must be submitted to the office within 48 hours from the time of the incident.

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Player Eligibility

    1. Players must be 18 years old, and bring valid proof of ID, to play in our adult "Open" leagues.
    2. Teams in the Men's 35+ league must be at least 34½ years old. No exceptions.
    3. Players who are playing professionally, or who played within the last calendar year, may not be allowed to play in COED, and in D3 or lower Open leagues.

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Small Arena Rules

    1. 5 players per side including the goalie.
    2. ALL players must be in full uniform (shorts, shinguards, socks and jersey).
    3. All free kicks are Indirect.
    4. Goals cannot be scored from behind the halfway mark. Any goal scored behind the halfway mark will result in a goal kick for the defending team.

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